fallout 76 camp and base building is a great addition but needs explaining more! heres stash's building bases, workshops camps and blueprints explained
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Can you offline raid
Can it be completely destroyed (buildings)
After a certain amount days does your base disappear
Is it a bit like ark building system i.g can’t build near someone
And is there a safe zone
HI good video, I didnt get much game time on the Beta but I did like what I played. So with this resource camp, can you drop your base down when you own the resource. Empty it and dump it all into your own stash? Does the generated resources build up over time say like 10 wood per hour or something? I like the idea it will be fun defending with friends online.
If you blueprint a base and go to do a raid, how do you store the full building without pulling it apart piece by piece. In this manner you can grab your full base and run to an area in seconds, drop the base fully built. Do a raid, repack it with a command and move to the next spot. I understand how to blueprint just not how to store your base :(
Fallout 76 - Pros and Cons - Good points on many issues. There is a need for them (Bethesda) to improve many aspects, especially for focusing on more believable lore, immersion, and on tech glitches. Like, the dropping of junk in a brown bag is not believable, and greatly distracts from the immersion. If anything the junk should be in a back pack, or side bag, or pile of junk. Carrying power armor also does not make sense, and breaks immersion. Also, when a player gets killed they should lose more than just junk, such as losing one or two weapons and about half their ammo, and some healing items. And the bodies should be left to be either chopped into strange meat, or scalps, or to feed nearby creatures like wild dogs. There needs to be more focus on ways for the player to communicate by either written messages in notes or by flags, and allow them to make factions of their own. There should be a way to also somehow tame or pacify certain creatures, or possibly herd them, like the dogs, the rats, and so and they in turn could be unleashed on other players. There should be a way to also make the scorched to turn passive, or sort of being healed slightly, or put into a trance like state, and that may even apply to the green hulks. Overall the AI should be be improved for many of the creatures, and the environment such as weather, temperature, lighting and sound ambiance. Since they are not using any NPC, then they need to still focus on lore and make more options for the players to help the lore, and to be encouraged to have victory parties, play music instruments, make things, help create original compatible lore, and allow them to possible make tasks for other players for experience points; and to also allow the players to possibly make unique items which does not break lore, nor screw up the mechanics of the game / sim. It is important to NOT give a "free pass" for the developers, and keep them focused on high quality aspects of this game /sim especially to the lore, to plausible compromises, and to high quality immersion.
I think the blueprint system would be a lot cooler if you didnt have to use material each time you want to move your base. Like when i move my camp every piece of my base is stored, but if i want to use the blueprint to rebuild it; then it uses materials. Even though every piece of the blueprint is already in my inventory. Its pretty anoying when you dont have excess material and dont want to take the time to re-piece together your base each time you move
Great video. My question is if you can build with friends, make a community to play with. or if they each build their own thing but just happen to be close to each other. Have you run into anything like that?
Hey guys got an Easter egg for you all that stumps me. The highest peak in the sececa rocks is the word 'Astropanda' painted in white. Anyone know the reference? Used the camp to get up btw, took over 200caps... :P
They need to increase the stash, or it's not worth it. I know "game breaker" is overly used in games, but this literally is a game breaker, once you hit the limit, you cant store anything else, and the limit still isnt enough to build a camp thats worth anything, and once you hit that limit, and you become over emcombered, then you cant really play anymore. And I haven't seen any official response on the topic
Found out that your own C.A.M.P. acts as a stash box if you can't build one yet. (don't have plans for.) You can transfer items into it and I didn't test it, but it seems only you can access it. When you can build a stash chest, then your friends can save and stow away their found goods too.
So I am in the BETA now(PS4) and my question is: Am I able to pack up my C.A.M.P. without wanting to place it somewhere else. Like can I just store the little system and then the next time I want to place it, I will just do that? Or once I place my C.A.M.P. it will be in that location until I pay caps to move it again?
Im having an issue where items I try to place float in the air instead of go to the ground. I have tried relogging and it did not fix it. Any ideas on what else I could do, or has anyone else ran into this?
Wow... seeing all the stuff built in this video, now my camp idea seems pretty stupid.
I was just gonna build one of those stand-alone watercloset buildings you see in parks and align some vending machines against the back wall. It might be the apocalypse, but people still need a place to go to the lavatory and buy snacks.
Scrapping is so useful, i scrapped after every big mission in fallout 4, this allowed me to continuously pick up as much a possible every time i ventured out, understand exactly how much i had of every material, and by a very low level i was able to build very elaborate bases due to being very thorough with looting everything.
RichyN25 to all you people who are worried think about it like this if it stays at 400 in a few days u will end up maxing it out with even extremely important items not just shit ur hoarding. Having a limit like that would be game breaking. It’s only there for the beta to what I assume is be a way to kinda keep people from starting the full release with massive amounts of loot.
I put my CAMP down and built a cabin, turrets, and a few other items. Do I leave it, or am I supposed to pick it back up? And if so, how do I do that? I don't care about the cabin; it was just a quick experiment to try building. I do want to keep my turrets and workstations, though. Obviously we're all in Xbox right now, so what buttons do I actually push and where? Thanks!
+malataur You don't pick up the camp itself, placing as new one will replace the old. Also to keep existing built items either store them back in your camp before making a new one or make them a blueprint
@CCW thanks for the reply. I wound up just moving my camp and it all got wiped. (Well, unless the structures remained where I had build them. I didn't go look, but that would be cool.) It doesn't feel right to just walk away and leave the CAMP unit sitting there (whether or not stuff's been built), but I can't seem to find a way to pick up the CAMP itself. You can pick up power armor and it just goes into your inventory, but the camp device just stays where you last used it? Feels weird.
Once you build some stuff, open your pipboy and at the bottom there will be an option that says something about a blue print. If you want to keep what you have built when you move your camp you need to blueprint it
I'm going to have two blueprints: 1 would be my typical camp, a house with a few turrets for defense, and some workstations. The other would be a fortress covered in turrets, traps, basically everything.
So you say you get a bunch of resources for claiming a workshop, but how do you claim those resources? Do they just appear in containers in that area once its claimed or are they just automatically added to your inventory like quest rewards?
No you can get them anytime. however some resources might only spawn if you have the power generators up like ones at nuclear plants an you can get resources to spawn faster! Hence why you may end up building around them to keep out other players
+Jade Plays Games Also.. I'm trying to understand something with the CAMP if you know this.. so if you don't blueprint and pack up your camp but go off to explore.. when you place your new camp down, does it automatically blueprint and pack up your old camp for you?
Here's a silly ass question: How do you break down your CAMP so that you can move it? I think I pushed every button on my controller today trying to figure it out. No luck. A couple of friends were having the same problem...Any help would be greatly appreciated!
there are locations called workshops that you can temporarily control which auto-generate resources. these locations are profitable for raiding as you can steal the resources that have been building up within them. assuming you can defeat the people and/or turrets guarding them.
+Deutsche Hierarchie ever thought of the potential issue of someone dropping all their inventory just to make someone crash? Yea, this isn't a glitch or a bug, it's an intentional move by Bethesda to prevent assholes from making people crash.
+Deutsche Hierarchie Yeah, i understand that fully, and personally uber let down at the fact the collectibles i deem worthy, unique and rare, are only allowed visibility through stashes or before picking item and forever turning it into a bag. Its a drag. I want to display my Jangles, they have all kinds of new boards games and teddy bears, but as discussed its kinda pointless right now and may even be pointless once full release is here. And thats heartbreaking. For a gamer such as myself.
I was originally hoping I'd be able to create different stash box empty of weight, as I'm hearing they're all shared. I currently can only create another mimic stash box but I've got schematics for a bear-proof trashcan and was really hoping i could segregate armor, weapons, mods, ect. from healing, junk, misc. But... Apparently not. And with this box sharing everything... Including the mass of broken junk... I can barely collect food and armor and weapons i get. The only plus.. Break down all unfavorable loot, then find yourself a Tinkerers bench, and BULK everything. Its the only way to manage. And i truely hope Bethesda rectifies all these travesties.
+024shabutie420 + Given there is no recorded evidence of this, I felt like taking what some random person assumes is true, with a grain of salt.
But if a beta tester that has actually gone through and bothered to play the game ahead of time, claims something is true, that's an entirely different subject.
They better have it fixed by the time the game actually comes out. That game is pricey enough without having to deal with crummy glitches like that.
Brandon Mclain I can just imagine walking around in someone’s base then you open up a crate that you saw in the corner. All of a sudden the entire US military jumps out all armed with firearms and just tramples them to death
Amazing video! Absolutely amazing pro tip for the blueprints ! Do you know if you automatically use the junk from your stash box while crafting or do you have to take out said junk that you need to craft said item
Hayley Asprey I was messing around with it today, and it appears it does take resources from your stash box, similar to transferring materials to your workshop in FO4. Your stash box acts as that storage from what I observed.
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