fallout 76 base building / fallout 76 base design, so for all the fallout 76 beta i have basically used the time to see what fallout 76 base building can give us, in this video i look at the fallout 76 base building good, bad and broken points that i see using the fallout 76 camp at present. now i know this is still fallout 76 beta and things are to change but some things may not change come the fallout 76 launch so i wanted to discuss them and give you a chance to comment on how you feel about the fallout 76 base building points i raise
Fallout 76 beta is now live on Xbox one and i have been testing the fallout 76 base building and put this simple fallout 76 base building guide together to get you started. this covers the basic fallout 76 base building as i still need to progress my player to get all the BP's to upgrade my fallout 76 base. as i progress in fallout 76 i will try to post more fallout 76 guides and tutorials to help you along the way and share the mistake i make along with the cool things i find. ideally i want to make some fallout 76 trap bases and just overall fallout 76 base design tutorials. you can play fallout 76 beta now on Xbox with fallout 76 coming to ps4 and PC soon so join us on the wasteland. i will also try to get some fallout 76 tips and tricks videos done as well.
fallout 76 beta times are posted each day via the Fallout social media so make sure you keep up to date with them so you can get on early.
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following Fallout 76 content from my channel -
Fallout 76 base building
Fallout 76 guide
Fallout 76 tips and tricks
Fallout 76 best locations for loot
Fallout 76 game play
Fallout 76 live streams
Fallout 76 Trolling
Fallout twitter - https://twitter.com/Fallout
Bethesda website - https://bethesda.net
Fallout 76 is the first time you’ll be able to explore the Wasteland with other players and as such, some systems have been adapted to suit this exciting new adventure. If you’re excited for Fallout 76, chances are you’ve spent quite a bit of time in Fallout 4, exploring the Commonwealth, establishing your settlements and just trying to survive in a harsh, post-nuclear world. You’ll still have all those options when you hop into Fallout 76, but you may notice a few things are a little different. Fallout 76 is the first time you’ll be able to explore the Wasteland with other players, and as such, some systems have been adapted to suit this exciting new adventure
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#fallout76 #fallout76bases fallout76basebuilding
I’m commenting from 40 seconds into the video so I can’t comment on it yet but I have some questions I really need answering... how hard is it to Raid a players base? How safe is it to store items in locked containers in your base that aren’t a stash?... I need to store over flow items, my stash is full of rare heavy weapons & power armour pieces.
as a solo, it’s hard to manage with such small stash size, especially when I need to keep stocked up on scrape to repair my items. Last beta session I ended up dropping essential scrape to make room but then I ended up short on repair supplies so couldn’t repair so I was at a huge disadvantage but storing in other containers other than a stash feels too risky because it’s only a level 3 lock pick away & a team can easily flow into a base aswell as one guy having max lock picking etc...
Here's the infinite storage (and free camp moving) oversight, only based on theories as i did not get my beta key.
1. Build foundation
2. Build any container (if it doesn't work with a regular container, try a workbench as these already have cloud storage by default) on foundation
3. Place foundation and container in blueprint
4. Delete camp
4.5 Go looting
5. Set up camp (from blueprint) anywhere you like (for free? since you broke it down earlier)
6. Store items
7. Delete camp
And if this doesn't work, once i get my hands on the game i will figure out a way, don't you worry none.
+Couch Gaming Tv nope ur stash and any container u crate and place are all linked and only seen by u the player, when other players look at these they see there own storage it's pretty dumb and lazy on Bethesda part and all they have done is taken the current modules for say a locker in the game and tied it to the players id code back end
No, i didn't realise that.
That makes it even more bad :o
I bet lots of people think fallout 4 mechanics, workbenches are a seperate cloud stored container.
People are already whining about the 400 weight limit but the real outrage is yet to come when everybody discoveres that ALL containers are linked to your stash!
It also makes no sense to do it differently for both games.
So let me get this striaght; the player stash can only be accessed by the player but every other container the player builds can be accessed by the player and anyone else but they only see the item(s) stored in that container and not all the items in the stash?
So it would be possible for one to create a small gauntlet with a rewards chest at the end? To get rid of that ecxess junk, which noone else will pick up because they're overloaded on junk because they had just killed someone who was overloaded on junk who had probably just killed someone who was overloaded on junk.
Edit: When your house is build, your reached the the games build limit, you can't store your junk, you can't make a chest with free junk, when you kill someone all you get is junk, most things you get from quests are junk, the only thing to do next is crash the server by dropping all the junk in one place?
Fallout 76, a game that can only be played online, has a building meter limit.
"I can understand" the building limit in Fallout 4 because you're not connected 24/7 to an online server, which is "capable" of doing things you could not do if you weren't connected to those servers/databases.
And just to make it worse, the cherry on top: Your camp vanishes when you log off.
This engine they're running Fallout 76 on is more outdated than having block Tv's in 2287
It's like they're building a new planet which is held in place by faith and a few thin wires...
Compare it to how nintendo (fuck nintendo) released their nintendo Mini, they amongst other things included a new save system.
Bethesda releases Fallout always online, and amongst other things they take away the ability to save your camp (blueprint = not safe, a huge oversight that noone talks about, how on earth will you find the EXACT angle your settlement was placed on when you log back in? You won't! )
I think the first review on my channel will be for this game, i must have over 20k hours played on all the fallout games (even brotherhood :s )
I know everything there is to know and everything there isn't to know, i'm going to break this game down piece by piece.
I still don't see this game working and i know it won't work, it just won't work! Or in other words, it will work the way noone had intended.
Being an ex bug tester for nintendo (fuck nintendo) i know that bugs like these will kill your game and since they're bugs they cannot fix (they can only be undone by rehauling/revamping entire lines of code, which can only be done if they change the lines of codes for their engine first, which won't happen.) They're in for a very hard time.
So with that said,
If you like building; this game might not be for you.
If you like playing with companions that comment on the world; this game might not be for you
If you like hoarding everything, bringing it back to camp so you can relax on a pile of stimpacks, psycho, med-x, scrap metal, tnt, etc... This game might not be for you unless you take "advantage' of the infinite storage oversight.
Just like ARK i will glitch this game to the max, i will trash/crash entire servers, block entire regions from rendering, etc...
And i will will explain how to do it.
There's an infinite storage "glitch/oversight" i haven't seen anyone talk about. (And people are crying over the 400 limit storage while Bethesda has already given us infinite storage (why don't they just tell us how to do it? Because they know it's an oversight they cannot fix)
There's an infinite Exp oversight i haven't seen anyone talk about.
There's a one shot kill oversight you can perform on people that aren't tagged for PvP, which also i haven't seen anyone talk about.
Glitches are probably not gonna get fixed, the codes will change and the bug will be gone but the glitch will still be there, to be performed under different circumstances.
Oversights are probably impossible to fix due to engine limitations. (probably, like the PC frame/speed glitch)
+Twisited I wanna say Scotland, but I always hate assuming things. An accent is defined as speaking one language but using the rules of another. Is there an indigenous dialect in your area of the world?
+Twisited Sorry for the somewhat unrelated comment, but while I did get you to reply, your vids are great and of excellent quality. I must admit, I also enjoy the accent, as I have a personal sort of... fascination with them.
I did play the Beta on PC, the stash limit is one of the most crippling aspects of the game, you found so much cool stuff (weapons, armor & clothing) that you reach the limit easily, what's the point of adding such "collectibles" like the clothing if you cant store them ? Or for example I found a bunch of cool new weapons yesterday I like to keep because they are not universal usable but cool in specific situations, or I don't have enough ammo for them yet ( the Handmade Rifle for example) you will hit the limit quick. I already changed to loot only Aluminium and Screws, because these are the most needed items to service the guns.
@twisted are you (personally) able to blueprint that base in your video and place it down somewhere else in the world? The reason I ask is that I created a simple 1 floor 5x5 house (wooden) with only a bed, stash, arm workbench, weapon workbench, cooking station and generator. This house has 2 doors both with locks. I blueprinted this structure all fine and dandy but can not place it down anywhere else in the world when I move CAMP and I have tried several locations. Keep getting a message about floating object not allowed!!! I played over 500+ hours in fallout 4 building so I tried raising and lowering, rotating and moving around but it's still red and can't be placed! I want to have a nice/practical base but don't wanna build from scratch every time! Any help or information would be great. Love your videos btw they inspire some good builds!
I had the same issue with a 3x5 house. My lesson was to build smaller. The more uneven the terrain the harder it gets to place my home. Heck I couldn't place it on the old spot.
Maybe its easier to create small blueprints of parts of your house and place them
Real base building seems to be workshops that you can take over. Camps look like they are intended to be tiny little personal bases. With that in mind, I don't see them making the build limit much bigger.
What hampered me most is not unlocking items. Are they world drops or random spawned? Unlocked quite a few weapons and a lot of recipies but didn't find camp blueprints outside of the purifier ( which was a reward) Just bad luck?
Hey I just took over a work shop and as soon as I claimed it I received loads of plans (seemed like random plans) for the base building! I must have got like 10-15 all together. This was my first workshop I claimed however so will have to wait and see if you get plans everytime you claim one.
The one big thing that the player base ask for, FOR YEARS (since Fallout 3) was an OPTIONAL 2-4 man co-op mode (peer to peer or hosted) with the base game being the same, (with instanced looting maybe for co-op mode).. That's about it, then Todd Howard said "We listened to the players and we are proud to announce Fallout 76" And we find that Fallout 76 gave us a gimped story mode with no consequences for our decisions or actions, oh and base building.. Bethesda game bugs have been an issue that was tolerated by everyone because it was par for the course, but the player base did NOT ask for a new gimped story mode, reskinned augmented Fallout 4 mod that tethers you to the internet at all times... NOPE, gonna pass, I will spend my money somewhere else. Fallout 76 really looks like a free to play title with a $60.00 price tag and promised microtransactions. From the looks of things from a LOT of people, the Honeymoon is over before the BETA ends.
Dude, I really like your content. You've reinvigorated my interest in this game, I was a little worried about it before but I'm having a ton of fun with the building aspect thanks to your inspiration. Keep it up!
I haven't had a problem with stash either. Only people having problems with stash are those who don't understand survival games and logic. Anybody here have a container irl with an unlimited capacity?? I didn't think so. I've beat fallout 3 and on, on survival mode. All I see are a bunch of whiny noobs that don't understand scrapping and surviving.
Fallout 76 would be the only survival game, of any time and age, online or offline, to not have "infinite" storage.
Seems like you don't understand survival games and logic. Anybody here has a Deathclaw irl? Nop... didn't think so.
This is true! Also if you can just spawn your camp almost anywhere that means that you do not need to care for inventory managment at all. Because you can just loot a place and dump your stuff in your container...
For me, the C.A.M.P. breaking issue is the following - unless I'm missing something. (This persists with the 188.8.131.52 patch).
When we move our CAMP, my expectation (and from earlier experience in game) is the original building we constructed is suppose to be stored in its entirety with all of the built foundations/walls/roofs/furnitures/workbenches... etc. connected the way they were before we move CAMP - under the "Stored" list, and immediately available so you can just place it at your new CAMP location. However, the problem I encountered is that the original building is NOT stored in its entirety when I move CAMP, and not available to be placed at the new CAMP location. Instead, it is broken apart into many smaller chunks under the stored section - meaning I have to construct our original building out of the smaller chucks stored.
This is unbelievably frustrating as I already spent a lot of time building and improving the house, and whenever I move CAMP, I basically have to build it all over again - which is a super time-wasting activity that must be avoided in this game. Or I have to scrap each and every single of the smaller chunks stored, take a raw material penality from scrapping, and build the whole house again using my saved blueprint. (Yes, I already saved my house in Blueprint, but I don't think this is a problem with the Blueprint system).
I already submitted Bethesda Support ticket which they responded and treated it as a feedback/suggestion... I also posted this on the Bethesda forum, thread URL below for reference. I don't think I'm the only one.
Interesting. Thanks for sharing. -- Fallout 76 - Pros and Cons - Good points on many issues in BETA plays. There is a need for them (Bethesda) to improve many aspects, especially for focusing on more believable lore, immersion, and on tech glitches. Like, the dropping of junk in a brown bag is not believable, and greatly distracts from the immersion. If anything the junk should be in the dead corpse (left longer in game), or in back pack, or side bag, or pile of junk . Also, when a player gets killed they should lose more than just junk, such as losing one or two weapons and about half their ammo, and some healing items, and maybe this greater loss can be done at higher levels, and at low levels only lose junk. And the bodies should be left to be either chopped into strange meat, or scalps, or to feed nearby creatures like wild dogs. Like, creatures could carry away a arm or leg; and another player may wish to collect a scalp. And carrying power armor without wearing it also does not make sense, and breaks immersion. Stash size should not be very big unless at one's CAMP / Fort, since if it is very big, it breaks immersion. <> Improve Cooperation Ability: There needs to be more focus on ways for the player to communicate by either written messages in notes or by flags, and allow them to make factions of their own. There should be a way to also somehow tame or pacify certain creatures, or possibly herd them, like the dogs, the rats, and so and they in turn could be unleashed on other players. There should be a way to also make the scorched to turn passive, or sort of being healed slightly, or put into a trance like state, and that may even apply to the green hulks. Overall the AI should be be improved for many of the creatures, and the environment such as weather, temperature, lighting and sound ambiance. Since they are not using any NPC, then they need to still focus on lore and make more options for the players to help the lore, and to be encouraged to have victory parties, play music instruments, make things, help create original compatible lore, and allow them to possible make tasks for other players for experience points; and to also allow the players to possibly make unique items which does not break lore, nor screw up the mechanics of the game / sim. It is important to NOT give a "free pass" for the developers, and keep them focused on high quality aspects of this game /sim especially to the lore, to plausible compromises, and to high quality immersion. Believable Immersion, lore, and interactive story elements are keys to Fallout Quality. <> Please Support high level quality in Games / Sims.
Do you understand the irony of your commentary ? First you say stash is okay at the size it is, unless you hoard. Then you say build budget is not, because you are a builder. The game suffers from a lack of identity because each type of player feels under represented.
Avoiding all the other issues, having to spend Atoms to unlock Blueprints is a version of P2W. Sure the PvP is so rubbish that most will not use it, but until they reclassify F76 as pure co-op, then getting advanced Blueprints for cash (cash -> Atoms -> Blueprints) is an unfair advantage.
In Fallout 4 everything was not unlocked. They were Perk locked or required magazines to be discovered in the game which made it far more organic than this microtransaction crap.
The stash limit is so they can sell extra space via microtransactions like Fortnite. Again, this *can* be P2W. Though from what I have seen it does not appear to be so, at this moment. Once released however, if gear becomes mission specific, that could easily change with a player needing to store multiple sets of armor. Though losing items is not the case. All you have to do is build something in the CAMP that can later be recycled for a decent amount of materials, and then just "store" it. Unless they really changed the system since F4, it will no longer count towards your limit. So you can have near infinite storage, and I do not think Bethesda can do much about it.
Rendering is not an issue as they would all have to be in the same cell. Again, I would not be surprised to see them selling more build limit via microtransactions.
It's not that easy to be robbed if you build smart. If they steal my stuff I can always find more anyways. My good stuff is in my Stash. I usually go an kill someone attacking my camp though. A level 3 lock is easy to make for your door. As I stated before. You are always on when your camp is in the game. You get warnings and it's usually more than enough time to fast travel or move your camp before someone can really get anything.
Sorry for the long winded post...
I've been posting everywhere about the other containers and truly most of the fear is their stuff will get stolen. If you simply build smart and keep those other containers guarded you have more than enough time to fast travel back to your base (even if it's made of wood). Throw down a welcome mat to where you want to spawn there every time and you're good. Other wise MOVE your camp. You will always be online with your CAMP and it disappears when you log off the server. I personally enjoy the player interaction and it's pretty much free caps if you have turrets up *shrugs*. The fear of losing stuff from your CAMP shouldn't be there. Even with the other containers. The stash thing is just blown way out of the water and once people see that using those other containers aren't so bad then the stash problem won't be as much of a problem. Plus the small stash size also forces you to sell stuff instead of hoarding it. Dunno if the vendor just shows what you sell or what everyone sells to them. If it's the latter I've put in lots of bundled resources in there lol. I've yet to hurt for scrap and junk because i'm always hunting and finding it. If I'm in dire straights just check one of the train stations. Find the bundle of scrap you need and buy it. I've put away enough caps that I'm fine with buying a bundle I need every now and then. Still haven't had to though. We are just glorified junk collectors after all lol.
You've commented that you're a builder. I like to build as well. Dunno how much you've done things on workshops but I've messed around with those a bit. Just like Settlements in FO4 you can scrap a lot stuff there and build more than you can at your camp. Plus from what I've seen what you've built stays there even after you leave the server. Someone else can build on to it or change it completely. I'd like to see you do some Workshop builds too =)
+Twisited So I've found out that other chests in your CAMP are indeed tied to you stash. So you don't actually get more room =/. I got the large metal toolbox recipe and when it was opened it was connected to my stash.
+Twisited I store enough junk to repair my CAMP and some other materials like screws, gears etc. The ones that are harder to get and use more often for weapon/armor repairs. I sell the steel and wood to vendors. You can hit all the train vendors on a server and you're golden. I have a lot of concrete saved as well for when I unlock the blueprints for them. I noticed here the other day as well that the benches out in the world still connect to your stash so you don't have to have the items on you to bundle at tinker bench.
im working on a workshop build atm trouble is the beta sessions can be too short but its something i want to do next, i totally agree on the building smart its the best way then at least u can have more stuff to use and store the rubbish u need but dont need if that makes sense
Honestly the controls and the frame rates make me cringe and make it hard to play. I could deal with bugs and even the bad controls but the frame rates make it horrible in my opinion. They havent improved much at all and i dont think they will improve much before/on launch. Im not refunding it cause i think it will get better over time (like most of bethesdas games do) but god i just dont think there should be so much issues 6 days away from launch (played alot of early access survival games like ark, conan, dark and light ect never had such bad frame rate issues)
edit: Glad to see a youtuber who isnt sugar coating it or just flat out hating on the game
+CastoffRogue Yes i have i messed around with the options for 40mins. It worked a little bit but the frame rates were still horrid. I was also playing on the lowest graphics possible even tho my computer is capable of handling it on high graphics (can also play blops 4 on highest graphics with 0 lag) so yeah.
edit: Have a video on my youtube showing the frame rates on first day. Its not remotely as bad as it one then (cause i messed with the options) but its still there which can be off putting
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